This is the 6th edition of INTUITESTBEDS (International Workshop on User Interface Test Automation and Testing Techniques for Event Based Software). INTUITESTBEDS is a merge of two workshops with very similar goals and topics, INTUITEST – International Workshop on User Interface Test Automation (organized 3 times before the merge), and TESTBEDS – International Workshop on TESting Techniques for event BasED Software (organized 7 times before the merge).
The workshop aims to bring together the researchers, practitioners and tool developers working on topics related to:
- automated testing of applications through the user interfaces, including but not limited to graphical user interfaces, user interfaces of mobile devices and applications, and user interfaces of web applications, and
- testing of other types of event-driven software, such as network protocols, embedded software, IoT applications and devices, web services and device drivers.
This year the CoAST (Context aware and Adaptive Software systems Testing) workshop will be co-located with INTUITESTBEDS.
Program April 20th 2023
|(CET Time)||INTUITESTBEDS WORKSHOP|
|09:00 – 09:15||Welcome and Opening Message (Riccardo Coppola, Michel Nass, Andreas Bauer)|
|09:15 – 10:00||
Keynote: Wishnu Prasetya
Ready Agent One: Automatically Play Testing Computer Games
|10:00 – 10:30||
Paper presentation: Matej Klima, Miroslav Bures, Michaela Kubisova and Pavel Herout.
Open Benchmark Testbed to Evaluate Effectiveness of Path-based Tests
|10:30 – 11:00||Coffee break|
|11:00 – 11:30||
Paper presentation: Tommaso Fulcini, Riccardo Coppola, Marco Torchiano and Luca Ardito.
An analysis of widget layout attributes to support Android GUI-based testing
|11:30 – 12:00||
Paper presentation: Humaid Mollah and Petra van den Bos.
From User Stories to End-to-end Web Testing
|12:00 – 12:30||
Paper presentation: Alessio Gambi, Hemant Gouni, Daniel Berreiter, Vsevolod Tymofyeyev and Mattia Fazzini.
Action-Based Test Carving for Android Apps
|12:30 – 14:00||Lunch break|
|14:00 – 14:30||
Paper presentation: Rohini Bisht, Selomie Kindu Ejigu, Gregory Gay and Predrag Filipovikj.
Identifying Redundancies and Gaps Across Testing Levels During Verification of Automotive Software
|14:30 – 15:00||
Paper presentation (CoAST): Pierre Martou, Benoît Duhoux, Kim Mens and Axel Legay
Beyond Combinatorial Interaction Testing: On the need for transition testing in dynamically adaptive context-aware systems
|15:00 – 15:30||
Paper presentation (CoAST): Muralidhar Yalla, Mahesh Venkataraman and Mallika Fernandes
Deep Industry Use Cases on Context-Aware Adaptive Mobile Systems Experience Testing
|15:30 – 16:00||Closing|
|16:00 – 17:30||
Focus Group on Challenges for GUI and Context Aware Testing
Wishnu Prasetya about Ready Agent One: Automatically Play Testing Computer Games
In this talk I will give an overview of the results achieved by a recent collaborative project called IV4XR, which stands for Intelligent Verification and Validation of Extended Reality (XR) Systems. Much of the research in the project has focused on automated game testing which is deemed as a crucial stepping stone towards verification and validation of XR systems in general. Computer games, or XR systems in general, take a lot of effort to build and the market is very competitive. While Quality Assurance is understood to be important, the Industry lacks automated testing technology and consequently have to rely on time consuming and expensive manual play testing. Moreover, for such a system user experience is often an important aspect, for which there exists no clear idea how its assessment can be automated. The problem is not just the lack of tools. It is also fundamental.
Computer game is a very challenging domain for software testing due to its very fine grained interaction space, limited observability, non-determinism, and even hostile elements that we do not usually have when testing traditional applications. All these make them untractable to be directly targeted by existing automated testing algorithms such as search based tetsing (SBT), model based testing (MBT), or machine learning (ML) based testing. In this talk I will show our novel agent- based approach that underlies IV4XR, with tactical and goal-based programming. This allows more resource efficient reasoning-based test algorithms to be implemented rather than relying on brute force approaches. We will show how the approach can be combined with a computational model of emotion to also cover user experience testing. We will also show how such an agent-based approach can provide a middle layer that enables other automation techniques such as SBT and ML to much more efficiently target computer games. At the end we will discuss how to proceed to cover other types of XR systems.
Call for papers
We solicit novel papers related to the following topics (not strictly limited) in the context of testing User Interface and other Event Based Systems:
- modeling and model inference,
- test case generation and execution,
- test oracles,
- coverage, metrics and evaluation,
- data analysis and reporting,
- abstraction and re-usability,
- interoperability and cross-platform testing,
- prioritization and optimization,
- tooling and industrial experiences.
Papers can be of one of the following four types:
- Full research contributions will be 8 pages (including references) in two-column IEEE conference publication format.
- Position papers describing an important direction for our community will be a maximum of 4 pages (including references) in two-column IEEE conference publication format.
- Testing tool demos will be 4 pages length (including references) in two-column IEEE conference publication format, for researchers who want to present tools relevant to the workshop.
- Industrial presentations will require the submission of a 2 page overview and 4 example slides.
Each paper in the first three categories (full, position and demo) will be reviewed by at least three program committee members. Papers should be submitted as PDF files in two-column IEEE conference publication format. Templates for LaTeX and Microsoft Word are available here. Please use the letter, format template and conference option.
Accepted papers will be published as part of ICST workshops proceedings, through the IEEE digital library.
Papers should be submitted through EasyChair.
- 2023-02-03 – Submission deadline (extended)
- 2023-02-24 – Author Notification
- 2023-03-03 – Camera Ready
- 2023-04-20 – Workshop Date
INTUITESTBEDS will be organized as a workshop of ICST 2023 (IEEE International Conference on Software Testing, Verification and Validation) in Dublin, Ireland.
Politecnico di Torino, Italy, firstname.lastname@example.org
Blekinge Institute of Technology, Sweden, email@example.com
Blekinge Institute of Technology, Sweden, firstname.lastname@example.org
University of Porto, Portugal, email@example.com
Open University, The Netherlands, firstname.lastname@example.org
Universidad Politecnica de Valencia, Spain, email@example.com
Open University, The Netherlands, firstname.lastname@example.org
University of Naples Federico II, Naples, Italy
5th INTUITESTBEDS 2022 virtually co-located with ICST 2022
4th INTUITESTBEDS 2021 virtually co-located with ICST 2021
3rd INTUITESTBEDS 2020 virtually co-located with ICST 2020 in Porto
2nd INTUITESTBEDS 2019 co-located with ICST 2019 in Xi’an
1st INTUITESTBEDS 2018 co-located with ISSTA 2018 in Amsterdam